C-PAN MEMETIC MISSION

          A meme (rhymes with dream) is an idea. Richard Dawkins coined the term by analogy to genes in that both are coded patterns of information. Genes are in cells, are transmitted through sexual vectors, and are expressed in traits and species. Memes are in minds, are transmitted in communication vectors, and are expressed in behavior and sociotypes. The techniques genes and species use in the survival competition have their memetic analogies. (See Glenn Grant's Memetic Lexicon)
        Memes compete in the ideosphere for belief-space in individual hosts. Memes mutate over time and evolve with accelerating culture. Memes often have co-memes that combine to form a memeplex. Memes exist from the prosaic level of fads and products to the core axioms we host and war over. History, when it is more than names, is our collective story retold and edited by the winning hosts' memes as old memes become dormant, endangered, or extinct.
         A meme gains a host by infecting that host virally with the idea. This is often resisted by the ur-meme of "self" which views the non-self as "other", threatening the self's definitional immune structure. Therefore, people are most receptive to new ideas when they are under stresses that makes their armor crack.
         A meme attracts us with a lure or threat. The lure is the shiny thing a meme promises as the reward for biting, like "Heaven", "Equality", "Security", "Retirement". The threat is the feared result that adherence promises to avoid, like "Hell", "Communism", "Anarchy", "Poverty".
         Once we host a meme, for us, the meme is true. Naturally we feel that the truth should be contagious, and so we try to spread our chosen disease, either unconsciously by our behavior or by becoming an evangelizing memoid.
         One's immune system attempts to protect oneself from infection. Vaccines like tolerance, skepticism & disinterest provide resistance to new memes. A host's immune system can attempt to protect oneself through quarantines by distance, censorship or through active disinfection through exo-immune attacks upon others.
         Once we are conscious of the memetic nature of the ideas which constitute ourselves we can choose to become memengineers. Our heads must be full of something other than pudding. We should choose memes that act as tools and not screens. We should choose ideas that are beneficial to us. As Denis Waitley says, "Since the mind is specific biocomputer it needs specific instruction and directions. The reason most people never reach their goals is that they do not define them, learn about them, or even seriously consider them as believable or achievable. Winners can tell you where they are going, what they plan to do along the way, and who will be sharing the adventure with them."
        It is scientifically rational to choose the beliefs that pragmatically empower us. "Any assumption can be made, but not all assumptions are created equal, and from their deductions you will know them." (John Edser)
        The difference between winners and losers is often simply in their ingrained point of view. Robert Anton Wilson & Timothy Leary formulated a theory of graduated circuits of consciousness whose scripts define the reality we experience.

1. BioSurvival (baby)
Winner: Face fears - FIGHT
Loser: Avoid danger - FLIGHT

2. Emotional-Territorial (toddler)
Winner: Do what you want.
Loser: Do what I want.

3. Semantic-Syntactic (curious child)
Winner: I love to learn.
Loser: Books are boring.

4. Sociol-Sexual (adolescent)
Winner: "Love, and do what thou wilt."
- St. Augustine
Loser: Forbidden pleasures are wrong & illegal & immoral.

5. Self
Winner: Lose the self in ecstasy.
Loser: Losing the self is terrifying.

6. Neuroprogramming
Winner: "We see things as we are, not as they are." - Anais Nin
Therefore- "In the province of the mind, what is believed to be true is true, or becomes true within certain limits to be learned by experience and experiment." - Dr. John Lilly
Loser: I don't like how I feel. Pass the pills.

7. Timewise
Winner: "The best way to predict the future is to invent it." - Alan Kay
Loser: Whatever happens happens.

8. Magick
Winner: "It is expedient there should be gods, and since it is expedient, let us believe that gods exist." - Ovid, Ars Amatoria I
Loser: The New Malleus Maleficarum: American Psychiatric Association's Diagnostic and Statistical Manual of Mental Disorders (DSM-IV) (Collins)

         We start repeating these scripts based on our experiences in life. They become deeply engrained into our sense of what we are and are the lens through which we see (and filter & distort) the world. Changing them is incredibly difficult and usually is accomplished for better and worse by extreme experiences that shatter our armor, our imprinted preconceptions, allowing a new program to take over.
        To change ourselves we need to learn how to recreate imprint vulnerability in the state of the mind induced by shock, fear, psychedelic drugs, sensory deprivation, ritual, etc.

Free Your Mind. Free Your Body. Free the World.

Sources:

See Howard Bloom's Lucifer Principle for Memes, Manual de Landa’s War in an Age of Intelligent Machines & 1,000 years on Nonlinear History for Techné, Isaac Asimov’s Understanding Physics for Science, Oswald Spengler’s Decline of the West for Kulture, Ashes of Angels  for Edenic, Illuminatus for Occulture & Conspiracy, Borges’ Labyrinths for Forged, Essential McLuhan for Media, 48 Laws of Power for Personal Pivots & the Disinfo Books for assorted Villainies & Mysteries.
The past’s use is in creating our future -
 Future Fictional Worlds:
1984 - Prison World, Brave New World - Invisible Cages, Dune - 10000AD Messiah, the Diamond Age – Tribal NanoCompuCulTech, Vurt – Engineered Dream Gates, Faction Paradox - the War in Heaven, the works of Philip K. Dick
Additional Works:
The Marriage of Heaven and Hell - Holy Heresy, Zen and the Art of Motorcycle Maintenance - Quality vs. Quantity, Finite and Infinite Games - Acquiring vs. Attaining & Gödel, Escher Bach: An Eternal Golden Braid - Math, Music & Mind, Calvin & Hobbes – The Wisdom of Children, Gravity’s Rainbow – Chaos & Order, Alice in Wonderland & Through the Looking Glass – Truth & Nonsense.
The Fruition of our Purpose:
William S. Burroughs’ Cities of Red Night, The Place of Dead Roads & The Western Lands.
& Jim Dodge’s Stone Junction, Grant Morrison’s Invisibles & Alan Moore’s Promethea.